And we're back!
It's been an intense eight weeks, but we've now finished our latest iPhone game, Mighty Fin. Cue streamers, confetti, fireworks. Find out more here!
Over the next few weeks, we intend to post a series of behind-the-scenes blogs about the making of this cute little game. And in general, actually keep this blog up to date. A seemingly impossible task, I know, but we can do it. No, really.
Mighty Fin started life, as most games do, as an ugly prototype. Fin wasn't the adorable big-headed fish you can see above — instead, he was a red triangle. But this prototype, born at the same time as three other prototypes, inspired us enough to keep at it. And now, eight (nine?) weeks later, we're on the eve of release. After the nine long months it took to make the first Scarlett game, this felt positively speedy.
Initial feedback has been promising, so let's all see if Mighty Fin has what it takes to rise above the murky waters of the App Store and stake a claim in the charts. We'll find out very shortly!